Sizebound C++ demo release
The rewrite of Sizebound in C++ has been quite a wild journey!
But now it’s finally ready! At least the new demo is ^^

# What’s new?
- The whole gameplay has been redone in C++
- All the models and textures have been redone
- The level editor has been redone (even if still WIP)
# Features
- Added a few more levels
- Started adding gamepad support
# Fixes
- Fixed some bugs
- Fixed some performance issues
- Fixed some softlocks
# What’s next?
- I will need to get to the story writing phase now.
- Adding more details in level to follow the story
- Finishing the coop system
- Working on the level design for both singleplayer and coop campaigns
- Adding the modding system (partially done but still very early)
That also means that I should be able to post a bit more now that I’m done with the C++ rewrite, now I’ll be able to show abit more of the new features and stuff like that as I add them ^^
# So that’s it for now! I hope you like it!
# Feedbacks are welcome!
You can do that on this form
Or through email: feedback@flotterstudio.com