Sizebound C++ demo release

The rewrite of Sizebound in C++ has been quite a wild journey!
But now it’s finally ready! At least the new demo is ^^

Sizebound

# What’s new?

  • The whole gameplay has been redone in C++
  • All the models and textures have been redone
  • The level editor has been redone (even if still WIP)

# Features

  • Added a few more levels
  • Started adding gamepad support

# Fixes

  • Fixed some bugs
  • Fixed some performance issues
  • Fixed some softlocks

# What’s next?

  • I will need to get to the story writing phase now.
  • Adding more details in level to follow the story
  • Finishing the coop system
  • Working on the level design for both singleplayer and coop campaigns
  • Adding the modding system (partially done but still very early)

That also means that I should be able to post a bit more now that I’m done with the C++ rewrite, now I’ll be able to show abit more of the new features and stuff like that as I add them ^^

# So that’s it for now! I hope you like it!

# Feedbacks are welcome!

You can do that on this form
Or through email: feedback@flotterstudio.com

# Thanks for reading!